Free Map(s) 12-14
Because they are all rather simple variations of a single theme: ambushes.
Last week's free map as a twofer encounter map, with the second encounter being a potential setup for the next encounter. That next encounter could either come across as a wandering monster encounter or it could be an ambush, all depending on how the party performed previously.
This map is also good just to plop down in front of your players for absolutely no reason at all....except to keep them on their toes.
I like this map because it is extremely simple. The idea wasn't to plot everything out but instead just make a simple recording of options that could help the GM run the encounter on the fly. This map was never intended to be shown to the players, hence the rather simple layout.
Think of it as a slightly dressed-up flowchart.
I try to teach my players the general rule when facing an ambush is to MOVE! If the party rushes forward they will probably fall into the pit (hence some clue with the visible mound of earth). If the party wades into the scrub to face off with the crossbowmen they'll probably prevail, but the last two in line will rush over to the mounds of sticks and light the signal fires.....