Working on Some New Map Making Methodologies
The process I was using was a bit laborious and certain parts of my maps I wasn't happy with. This new software is not only overkill, but one of those things you practically need a year's worth of college coursework to understand. At best I'd only be scratching the surface of what this thing can do and I think it took me four or five hours just to figure out how to consistently get the data I put into the program back out in a format I could use.
The bad news is that I can't rely on this software to do my entire map. The good news is that the two most difficult & largest time-suck parts of my map can be done in a fraction of the time it has been taking before, with much better results.
This is the map I made today, which is the same area as Free Map060:
This is a relatively "quick" map which I'm not happy with at all. The good thing is though that this map's layers were easy to create and instead of taking up a lot of time getting the base layers I can spend more time tweaking and finessing what I have here while still adding the missing elements like I had been doing all along.
When I'm working on very large scale maps, being able to skip hours and hours of layer cleanup with my old methodology will be a huge boon. I should be able to create a large map and then zoom in to a smaller section much more easily.