If you don't like cave maps....sorry? Part of the reason for these maps is to play around (have some fun) while learning new skills and strengthening those I might already have.
Like last week when I did a mental shift on how to approach a natural maze, this week I wanted to try my hand changing things up with a multi-layered cave map. In previous attempts I'd just draw everything out and scan it it. It was pretty painless once I figured out (thanks again Matt) how to use Adobe Illustrator to cut it down to a quick task.
I toyed with the idea of assembling the layers, selecting the appropriate walls, and then just using a white paintbrush to essentially remove small bits of wall. I tested that quickly and did not like the end result. A couple weeks ago a different Matt started sharing some maps where he colored in the lower levels. To be fair he may have been doing this for years, but I only noticed a bit ago. Since I was going more than two levels deep this isn't an option, but it got me thinking of "simply" using a lighter grey color to designate wall sections underneath a layer above it. Since I didn't have any individual wall section two deep, I thought it was worth a go.
This map isn't finished in the sense that I have a few things I want to play around with still and I deliberately have not connected the various levels.....yet. In my mind's eye each level is anything but level and if I dare to try a 3D or side view I'll be able to show this off. As-is though, the map is almost good-to-go, you just need to put in connections between the different sections.
I've got a couple hours easy into this, believe it or not, and I'm sure I'll have a few more before I think it is finished.
To get the hi-res (300dpi png) map, click on the header graphic or feel free to use this link.