After the all-too-long domain name server (DNS) issue with my last service provider I said "screw it" and migrated the domains over to Google Domains. For some reason everything got diverted to the main index file on my primary hosting account. Luckily it was an easy fix and I shouldn't ever have to screw with it again.
Because of the pending domain issues I didn't post anything since Monday and instead of my usual map I decided to go a different route and make my own version of a drop table. I ended up with something I can be proud of and most importantly, use. This thing is a huge file, but that's what you get with a hi-res full color PDF set for High Quality (or maybe Press Quality, cannot recall). I plan on getting it done up right at the print shop and laminated. Then I might actually make a small box for it, but that is getting ahead of myself.
Here is a quick glance and you can get the real deal as a PWYW product over at DriveThruRPG. You can use this link or just click on the lead-in graphic.
If you're wondering where I got the idea, well I was having some issues sleeping last night and came up with the idea of a drop table based on Chutes & Ladders. The footprints actually line up to the ladders I found on one set.
As far as rules go, they are printed on the table, but I didn't go too far into elaborating on how I'd use it because I like the idea of each GM inherently tweaking it for their needs. The way I'm going to use it though, is to use the table to mark progress, with the lead party getting a lead somewhere along the 1st line (boxes 1-12). A d6 & a d8 will denote the tracker and tracked (respectively) and the markers advance that many number of spaces. I'll require a tracking check initially and after any water or wandering monster encounter. A failed tracking check drops the tracker down to a d4 and I'll use the listed bonuses/penalties. If the tracker catches up to the "quarry's" space at the end of any roll, they will have caught up.