d30 Challenge Day 24

d30 Challenge Day 24
This is my 24th entry in the d30 Challenge, which is a bastardization of an idea I first saw on Mark "CMG" Clover's feed. Now I'm a sucker for these things and I know some folks aren't so while I'm committed to answering one question about my favorite hobby each day, and putting together a d30 table before the end of the month, I know not everyone is so interested. I'll put the question & answer after the break, posting late in the day, and not promoting this on G+ so those who don't like this kind of thing should be exposed only minimally.

I think this is the best I can do....
Day 24's question is "Favorite Spell".

Urddas Nerthol drawn & inked by the Fraim Bros.
This is a toughie for me.....as one of my favorite PCs was my 7th (or was it 8th) level Double Specialist Invoker from HackMaster. That PC was a spell-slinging machine and while he was essentially a one-trick pony, it was a very good trick when it came to playing in HackMaster tournaments.

I remember how much I loved slinging Magic Missile spells all day and the wide variety of Fireball spells were fun too. I ended up getting a metric butt-ton of Gamescience d4's and d6's because I had to roll so many so often, but I think my favorite spell was one I "used" so infrequently, but memorized more than once every day.

Preemptive Strike was practically written for my PC, who had the Paranoid Quirk. As soon as I learned (in-character) of the existence of this spell I did everything I could to obtain it because it made perfect sense that a paranoid DS Invoker, who gets to push a saving throw penalty for their spells onto targets.

Preemptive Strike spell from HM4
This one spell had protected my PC's bacon on a few occasions and once was even used offensively. One tournament featured the dreaded Vorpal Bunny (listed as the "Predatory Rabbit" in the HoB), clearly a joke creature, but it was a joke adventure based on Monty Python. That little blighter had a -2 AC, 3 attacks, and did 1d100 hit points of damage. With 25-60 hit points and a movement rate of 200' per round, not to mention they decapitate on a roll of 17+.....yeah, you are hosed.

Normally I'd toss in a couple fireballs and be done with it, but the GM ruled it had sufficient cover & concealment and it could move out of the blast radius too quickly. It took my PC getting attacked and this spell doing something like 3d6+17 points of damage, plus a Magic Missile to kill it so we could move on.

Luckily, since my PC was paranoid I had this spell memorized a few times.....