Since it is written for 4th Edition it should run just fine for AD&D and most of the Old-School clones. Sure, some stuff might not make perfect sense (like use of the HackMaster Combat Wheel), but I would be more than surprised if an experienced OSR GM couldn't adjudicate on the fly. Just don't forget that in HackMaster everybody got a 20 HP "kicker" and the damage dice penetrated!

If I can ever find the follow-on adventure I'll get that on DriveThruRPG, but that adventure is quite silly (and stupid) and isn't really required at all.
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