One thing I've noticed is that as far as RPG "apps" go, iOS gets a lot more love than Android.
This week's Free GM Resource is an Android app with a title that pretty much explains it all......
....The "Old School" Monster Database Project is a monster database for your Android device. Using the database is easy and if you run one of the old school (or original) FRPGs then you can get a lot of mileage out of this app.
9/16/2013
9/09/2013
"New" Frugal GM Adventure Available on DriveThruRPG
The "Test" was a relatively simple 1st level adventure/tournament that I wrote to help train some new HackMaster players in assorted tactics.
I don't think it translates well to the current low-magic edition of the game, but it shouldn't take too much work for a variety of other OSR games.
Free GM Resource: Star Frontiers
This week's Free GM Resource is another whole game.....and then some. Thanks to one Timoth Norris (AKA Zane M. Cole), Star Frontiers is available online. Usually when things like this become available you get some free rules and maybe....maybe an adventure or two. Star Frontiers (.com) has a ton of free goodies to include:
Rules (pretty much all of them)
Adventures
Character/Starship Sheets
Quests
Rules (pretty much all of them)
Adventures
Character/Starship Sheets
Quests
9/08/2013
Frugal GM Review: Gygax Magazine #2
Now I realize that I usually review free product that enterprising GMs might find useful at their table, but sometimes I'm simply just impressed by something that might be overlooked by the "I don't care unless it is free crowd."
Gygax Magazine is a quarterly magazine that does a lot more than just pay homage to the classic Dragon magazines that I'm immediately reminded of. The content of this magazine was quite interesting for a number of reasons.
Gygax Magazine is a quarterly magazine that does a lot more than just pay homage to the classic Dragon magazines that I'm immediately reminded of. The content of this magazine was quite interesting for a number of reasons.
9/02/2013
Free GM Resource: Roleplaying City Map Generator 5.40
This week's Free GM Resource is an odd one because this digital download doesn't really exist from the original producer.
Roleplaying City Map Generator 5.40 is a cool little program that you'll have to Google for a download source, but if you click on one of these links it'll take you to one possible download site.
In short, this program spits out a random city that you can then use as a simple map or as a source for some more work in another program. There are a lot of options for you to play around with and there are hints of some pretty cool options that I just could get to work.
Roleplaying City Map Generator 5.40 is a cool little program that you'll have to Google for a download source, but if you click on one of these links it'll take you to one possible download site.
In short, this program spits out a random city that you can then use as a simple map or as a source for some more work in another program. There are a lot of options for you to play around with and there are hints of some pretty cool options that I just could get to work.
8/31/2013
"Wimpy" 2¢ Miniature
One of my more popular posts was for the Hefty 12¢ Miniature. When cleaning out my office I found even more of these miniatures, along with even more of the older Alea Tools markers I thought I had given away.
Not a lot mind you, but enough to make me wonder just where I had managed to squirrel all these things away. I'm pretty certain they were just part of the collection I had separated out for a trip to a game convention somewhere.
In with this stash were a small stack of....what for the sake of this post I will refer to as Wimpy 2¢ Miniatures. I had made a bunch of these up for players to use as PC tokens. They took a little bit more work to create, but were much cheaper and quite a bit easier to transport.
The biggest difference between the Wimpy 2¢ Miniature and the Hefty 12¢ Miniature is that instead of obtaining an cutting up a cardstock card from some collectible card game you are printing the minis at home. There are several options and variations on getting this done and your price might come out a bit more than a couple copper pieces, but even if the most expensive option is used it will be cheaper than the 12¢ miniatures.
1) You need to determine if you can print this at home or you need to go to a print shop. When I made mine I had access to a decent laser color printer. If you go the print shop route, you might need to glue the printed paper to your basing, which will make it more rigid (a plus), but make it more difficult to punch out (a negative).
3) Get some digital files of the minis you want to print. There are plenty of good ones out there, some for free and others, well others will cost you. Since these files aren't going to be "consumed", the cost isn't factored into the price. A HUGE bonus here is that if you get some quality files, you can use them in your virtual games as well as your face-to-face games. A good place to start is with Devin Night's free tokens, but an even better place is with some of his paid tokens because they are usually at a higher resolution and will print out much better for you. As of this posting Devin has a sale on his new batch of 364 tokens for $35. That comes out to less than 10¢ a token.
Not a lot mind you, but enough to make me wonder just where I had managed to squirrel all these things away. I'm pretty certain they were just part of the collection I had separated out for a trip to a game convention somewhere.
In with this stash were a small stack of....what for the sake of this post I will refer to as Wimpy 2¢ Miniatures. I had made a bunch of these up for players to use as PC tokens. They took a little bit more work to create, but were much cheaper and quite a bit easier to transport.
The biggest difference between the Wimpy 2¢ Miniature and the Hefty 12¢ Miniature is that instead of obtaining an cutting up a cardstock card from some collectible card game you are printing the minis at home. There are several options and variations on getting this done and your price might come out a bit more than a couple copper pieces, but even if the most expensive option is used it will be cheaper than the 12¢ miniatures.
2) You'll need to determine the magnetic sheeting you need based on your ability to print the minis. I used the same magnetic sheeting I used to make my miniature storage boxes. You may need to use the more expensive magnetic sheeting made specifically for printing.
3) Get some digital files of the minis you want to print. There are plenty of good ones out there, some for free and others, well others will cost you. Since these files aren't going to be "consumed", the cost isn't factored into the price. A HUGE bonus here is that if you get some quality files, you can use them in your virtual games as well as your face-to-face games. A good place to start is with Devin Night's free tokens, but an even better place is with some of his paid tokens because they are usually at a higher resolution and will print out much better for you. As of this posting Devin has a sale on his new batch of 364 tokens for $35. That comes out to less than 10¢ a token.
4) Manipulate the tokens in your favorite program. Adobe Photoshop is my choice, but if you want a free alternative, go check out GIMP. You want your figures to come out roughly 1" equals 5', but I generally make them just slightly smaller in order to get an action pose come out "right" or to make sure all of the mini is visible. You want to make sure you have the spacing between each figure to be as tight as possible, but still have adequate separation. Using some grid-lines is invaluable.
Also, and I cannot stress this enough, make sure you factor in your printer's required margins. You could lose four whole rows of minis if your fail to factor this white space in. That space isn't wasted though, just make sure none of your printing extends into that area.
5) Once your minis are arranged as you like, print them on your magnetic sheeting using your printer or on paper at the print shop.
6) Using your 1" (or other size) hole punch, punch out your new minis. If you had the print shop print them out for you, I would glue the paper to the magnets first and then punch them out. It will be a lot less messy this way.
Now you have your minis! I recommend using them with 1" fender washers, just like in the Hefty 12¢ Miniature, but since they aren't permanently affixed, you only need enough washers to base the maximum number of figures you'll have out on the table at any given time. This cuts down on the weight and expense severely (mostly the weight). If you use Alea Tools markers, then you can just place these minis straight on them.
These wimpy minis weigh 6% of what a hefty mini weights, at 17% of the cost.
This is what $4 worth of minis looks like (with one red Alea Tools Marker for reference):
Oh...right, you guy probably want to see the math:
$1.49 sheet of 8.5 inch by 11 inch magnetic paper
÷ 80ish minatures per sheet
$0.02 cost per mini (actually 0.018, but I rounded up)
Now I know the printing isn't free, but by my math as long as it costs me 50¢ or less to print a single sheet at home I'm closer to 2¢ than 3¢ per mini.
If you've bothered to read down this far into my post, then you may be interested in obtaining the collection of "wimpy" miniatures from above. Not so much a contest this time as just a simple offer to ship them off to one of my subscribers. Next Saturday I'll reach out to a randomly selected subscriber/follower/member and offer to mail this lot off to them.
Now I know the printing isn't free, but by my math as long as it costs me 50¢ or less to print a single sheet at home I'm closer to 2¢ than 3¢ per mini.
If you've bothered to read down this far into my post, then you may be interested in obtaining the collection of "wimpy" miniatures from above. Not so much a contest this time as just a simple offer to ship them off to one of my subscribers. Next Saturday I'll reach out to a randomly selected subscriber/follower/member and offer to mail this lot off to them.
8/26/2013
Free GM Resource: Free* Graph Paper
The website for what was intended to be this week's Free GM Resource is inexplicably down, so if it comes back online then maybe I'll be able to salvage that freebie.
In its place are two websites where you can download free graph paper:
In its place are two websites where you can download free graph paper:
Both sites allow for some customization, with the incompetech site having quite a few more types of paper and customization options available.
*I know...technically this isn't free graph paper because you still have a cost involved in printing said paper. Please, just learn to deal with it because if this upsets you I doubt you're cut out for GMing. Yes, I went there.
8/21/2013
Frugal GM Review: The Village of Cowfold
This is the second item from Chubby Monster Games that I've taken a look at. Shane's Delve was an excellent small map/short encounter area.
The Village of Cowfold is a rather small village that a GM can plop down along a trail for a bit of flavor. This free 31 page PDF features a small map of this 10-building village and details Cowfold's inhabitants. It is intended to be an introductory offering for the upcoming Waypoints line.
One of the problems is that Waypoints 0: The Village of Cowfold has been out for over a year now, so realistically there is nothing to introduce.
This game aid is system-less and really doesn't need much tweaking for a GM to use it at their home table. Of course, "much tweaking" can be a bit relative. I personally found the NPC descriptions a good read, but quite unsuitable for my in-game use. In general they were just too wordy and I felt like I needed a chart for relationships and a little cheat-sheet for NPC descriptions.
The bookmarks for the PDF were hit-and-miss. The village map was decent enough & had hotlinks to the appropriate pages, but the list of actual bookmarks were missing two village buildings. This isn't a deal-breaker by any means, but the PDF is secured so I cannot either fix this or even add my own bookmarks.
What I really liked were the ways the NPCs were inter-related and the fact that some of them had secrets that might never come to light, but could help a GM in running the NPCs. The list of potential
adventure hooks was also a nice touch.
Overall, a decent GM aid that with a little work, less than many other offerings of this type, can yield an interesting little locale for you players to visit. I think with just a few minor tweaks this could be an exceptional little village setting.
The Village of Cowfold is a rather small village that a GM can plop down along a trail for a bit of flavor. This free 31 page PDF features a small map of this 10-building village and details Cowfold's inhabitants. It is intended to be an introductory offering for the upcoming Waypoints line.
One of the problems is that Waypoints 0: The Village of Cowfold has been out for over a year now, so realistically there is nothing to introduce.
This game aid is system-less and really doesn't need much tweaking for a GM to use it at their home table. Of course, "much tweaking" can be a bit relative. I personally found the NPC descriptions a good read, but quite unsuitable for my in-game use. In general they were just too wordy and I felt like I needed a chart for relationships and a little cheat-sheet for NPC descriptions.
The bookmarks for the PDF were hit-and-miss. The village map was decent enough & had hotlinks to the appropriate pages, but the list of actual bookmarks were missing two village buildings. This isn't a deal-breaker by any means, but the PDF is secured so I cannot either fix this or even add my own bookmarks.

adventure hooks was also a nice touch.
Overall, a decent GM aid that with a little work, less than many other offerings of this type, can yield an interesting little locale for you players to visit. I think with just a few minor tweaks this could be an exceptional little village setting.
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