As part of the GM's Day sale at DriveThruRPG I picked up a number of items off of my wishlist, including a couple of Zines. Last week I reviewed The Stronghold and this week it is the 1st issue of The Undercroft.
Unlike last week's Zine, this one I got in PDF form and right off the bat I think I'd have liked this better had I gotten it in a physical format. I was quite surprised that this download came in two separate PDFs that combined were 69.2 MB!
"What....what? That can't be right?!"
3/13/2015
Free Map045: Underground River Network
This has had me spending waaaaay too much time trying to learn how to use Adobe InDesign. The good news is that I'm actually learning something useful and have already gotten a bit of a lead on a couple larger projects. The bad news that some of those lessons have been a bit painful, like when I deleted a half-day of work because I thought I had screwed some basic settings up, forcing me to start over from scratch when all I had messed up was choosing the right printing options!
Ugh....
I'll have my normal Friday review up later this afternoon as I spent this morning finishing up this week's free map. Again I've been trying some new things and this map took a lot more time than normal, but I think the end result was worthwhile. I wrote a bit about what I was trying to accomplish on the Patreon download page.
If you have some ideas for maps you'd like to see, feel free to drop my a line. My Patreon's opinions carry a bit more weight in these matters, but the majority are quite quiet on the matter.
Like usual, please click on the lead-in graphic or use this link to get to the map.
Ugh....
I'll have my normal Friday review up later this afternoon as I spent this morning finishing up this week's free map. Again I've been trying some new things and this map took a lot more time than normal, but I think the end result was worthwhile. I wrote a bit about what I was trying to accomplish on the Patreon download page.
If you have some ideas for maps you'd like to see, feel free to drop my a line. My Patreon's opinions carry a bit more weight in these matters, but the majority are quite quiet on the matter.
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Really Small Preview |
3/09/2015
Free GM Resource: RPG Knights Adventures (and some bonus content!)
According to my blog stats you guys really like adventures for Free GM Resources, so I'll have to keep with that theme for as long as I can milk it......
This week is a couple of adventures from the RPG Knights blog. Now there is actually a good quantity of downloads at their Free Stuff Page, and that's what I'll link most things to, but the two particular items I want to draw your attention to are the DCC adventures The Serpent People of Skiterborne Swamp and Tomb of the Ghast Queen. The former is written around Matt Jackson's map and the latter has been "translated" for a couple of systems (including Pathfinder and D&D 5E).
The author of all this, Mark Knights, has graciously made them free for everybody. Definitely worth checking out.
This week is a couple of adventures from the RPG Knights blog. Now there is actually a good quantity of downloads at their Free Stuff Page, and that's what I'll link most things to, but the two particular items I want to draw your attention to are the DCC adventures The Serpent People of Skiterborne Swamp and Tomb of the Ghast Queen. The former is written around Matt Jackson's map and the latter has been "translated" for a couple of systems (including Pathfinder and D&D 5E).
The author of all this, Mark Knights, has graciously made them free for everybody. Definitely worth checking out.
3/06/2015
Frugal GM Review: The Stronghold
Last week I received Issue #1 of a new Zine called The Stronghold. Now I'm not a huge fanboy of Zines in general, but I've been wanting to make a Zine of my own for some time and so I've been wanting to take a look at what is already out there.
My first, quick glance through The Stronghold had me noticing a lot of little quirks and flaws with this Zine. I noticed the paper wasn't cut quite straight, which prompted me to break out a ruler to see it's been trimmed down, presumably to even-up the edges of the folded copy. I saw tables that didn't quite line up right and art where you could see the edges, as if it was a photocopied production (but clearly wasn't). At least one article had me going WTF?
Oh yes, The Stronghold is a bit of an ugly duckling and a bit below the self-imposed standards that is keeping me from putting out my own Zine, but you know what? I fricken loved it! I will admit that I wasn't into Zines back in the day, but I do remember some non-gaming ones and The Stronghold had just enough rough-edges to remind me of those Zines and clean & modern enough that I'll actually read it.....seriously though, a lot of those Zines really were rough reading piles of garbage.
The contents of #1 vary a bit in usefulness, to me, but I really did enjoy reading it. I've been paring back on my physical collection of RPG "stuff", preferring the digital, but I have just the spot for this Zine.
$5 shipped is a good price-point for The Stronghold and I'll be looking forward to more issues in the future. If they keep this up I might need to add another category to my +12 Links of Helpfulness just for Zines.
My first, quick glance through The Stronghold had me noticing a lot of little quirks and flaws with this Zine. I noticed the paper wasn't cut quite straight, which prompted me to break out a ruler to see it's been trimmed down, presumably to even-up the edges of the folded copy. I saw tables that didn't quite line up right and art where you could see the edges, as if it was a photocopied production (but clearly wasn't). At least one article had me going WTF?
Oh yes, The Stronghold is a bit of an ugly duckling and a bit below the self-imposed standards that is keeping me from putting out my own Zine, but you know what? I fricken loved it! I will admit that I wasn't into Zines back in the day, but I do remember some non-gaming ones and The Stronghold had just enough rough-edges to remind me of those Zines and clean & modern enough that I'll actually read it.....seriously though, a lot of those Zines really were rough reading piles of garbage.
The contents of #1 vary a bit in usefulness, to me, but I really did enjoy reading it. I've been paring back on my physical collection of RPG "stuff", preferring the digital, but I have just the spot for this Zine.
$5 shipped is a good price-point for The Stronghold and I'll be looking forward to more issues in the future. If they keep this up I might need to add another category to my +12 Links of Helpfulness just for Zines.
3/04/2015
Free Map044: Bugbear Crossing
I have another map up on my Patreon site for download. There are actually two versions, one with contours and one without. The map is sized to print out on a standard Letter page at 300 DPI.

I'm digging using Patreon to put up my maps since it doesn't take any space up on my Google Drive.
Like usual, click on the lead-in graphic to get right to the appropriate download spot, or use this link.

I'm digging using Patreon to put up my maps since it doesn't take any space up on my Google Drive.
Like usual, click on the lead-in graphic to get right to the appropriate download spot, or use this link.
3/02/2015
Free GM Resource: I'll See It When I Believe It Adventures & Art
This week's Free GM Resource, in keeping with my recent impromptu theme of free adventures is, duh, more free adventures.
I'll See It When I Believe It is another Blogger blog by Michael Prescott and Michael has some pretty good stuff. He puts out a monthly adventure and has a Patreon site (evidently I am so late to that party!). The adventures are posted to his blog and I'm happy to say that there is even some easy front-page navigation to find them.
Exceedingly cool is the fact that the art is usually available in addition to the adventure and that pretty much everything is released under a CC-BY-NC license.
I'll See It When I Believe It is another Blogger blog by Michael Prescott and Michael has some pretty good stuff. He puts out a monthly adventure and has a Patreon site (evidently I am so late to that party!). The adventures are posted to his blog and I'm happy to say that there is even some easy front-page navigation to find them.
Exceedingly cool is the fact that the art is usually available in addition to the adventure and that pretty much everything is released under a CC-BY-NC license.
3/01/2015
Frugal GM Review: Bloodnut Pass
This morning I've had my 1st two rules invoked when the usually-awesome Matt Jackson sent me a download of his newest OSR adventure Bloodnut Pass.
I wasn't but a couple of pages into this adventure when I had to reach out to Matt and basically ask "WTFO?!" There was so much that was a departure from his norm that I thought maybe his name on it was a typo. Nope, it was his work and there was a reason why he layed out this adventure as he did.
At first I thought maybe this was a bit of a joke adventure because I thought maybe he was having a dig at Venger Satanis over at Draconic Magazine (not a magazine by the way). It wasn't, by the way...a dig at Venger that is....but he was "inspired" by some design choices from a way-too-popular LOTFP adventure. I'll let you pick which one.....
We chatted back and forth and he sent me some art examples that were inspiration and the best I could say was, "Who the hell uses their kindergartner's scribblings as RPG art?" Now I don't have kids and I can't draw worth crap, which is exactly why I don't draw or feel compelled to use refrigerator art in anything I do.
After chatting with Matt I don't think this is the beginning of a new direction for him, but maybe an artistic phase, and something I really hope is just a "one and done". Hey, I'm obviously biased, but I really like Matt's Old-School Maps. I've used them in the past and will use them in the future. I'd actually like to get to the point where I could commission some for my use....
....as long as they don't suck like they did in Bloodnut Pass.
The PDF is completely unsecured, not that it really matters in this case, and it is sized 5.5" x 8.5" and laid out in a single page format. If you want to print it out, don't forget to set your printing to "booklet printing" or you might end up with an awkward blown-up to full page layout....not that I did that or anything. I do like Matt's font selection...meshes well with the chosen rule system....and the five small pieces of art, while crude, actually fit the text they accompany. Just don't blow it up to a full-page print out because it'll look off.
I am not really familiar with the Pits & Perils system the adventure is statted out for, but it works for me. There is one hotlink in the document and that seems to just be something that the LibreOffice PDF distiller automatically put in.
The adventure itself is decent enough...a bit over-the-top for my tastes for sure. It feels like it was designed by, and written for, a group of pre-teens trying to play an "adult" game. The accompanying map, which I obviously don't like, is a bit crude and of low quality. It doesn't actually look like it fits with the adventure as far as layout goes. Parts of the map are blurry, almost out of focus, and it looks like he spent more time on filters than drawing it. The graphic next to the map title really helps solidify the crudeness of the map and the adventure.
I am glad that I got to chat with Matt before finishing this review because I think he nailed the aesthetic he was looking for, pun intended*, but he should stick to the quality work he normally does. To loosely paraphrase one of my favorite dumb movies, which is also appropriate:
"Mr. Jackson, what you've just written is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent prose were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having adventured in it. I award you two stars, and may God have mercy on your soul."
*If you've read this adventure you'll get it....
I wasn't but a couple of pages into this adventure when I had to reach out to Matt and basically ask "WTFO?!" There was so much that was a departure from his norm that I thought maybe his name on it was a typo. Nope, it was his work and there was a reason why he layed out this adventure as he did.
At first I thought maybe this was a bit of a joke adventure because I thought maybe he was having a dig at Venger Satanis over at Draconic Magazine (not a magazine by the way). It wasn't, by the way...a dig at Venger that is....but he was "inspired" by some design choices from a way-too-popular LOTFP adventure. I'll let you pick which one.....
We chatted back and forth and he sent me some art examples that were inspiration and the best I could say was, "Who the hell uses their kindergartner's scribblings as RPG art?" Now I don't have kids and I can't draw worth crap, which is exactly why I don't draw or feel compelled to use refrigerator art in anything I do.
After chatting with Matt I don't think this is the beginning of a new direction for him, but maybe an artistic phase, and something I really hope is just a "one and done". Hey, I'm obviously biased, but I really like Matt's Old-School Maps. I've used them in the past and will use them in the future. I'd actually like to get to the point where I could commission some for my use....
....as long as they don't suck like they did in Bloodnut Pass.
![]() |
A much better way of supporting Matt |
The PDF is completely unsecured, not that it really matters in this case, and it is sized 5.5" x 8.5" and laid out in a single page format. If you want to print it out, don't forget to set your printing to "booklet printing" or you might end up with an awkward blown-up to full page layout....not that I did that or anything. I do like Matt's font selection...meshes well with the chosen rule system....and the five small pieces of art, while crude, actually fit the text they accompany. Just don't blow it up to a full-page print out because it'll look off.
I am not really familiar with the Pits & Perils system the adventure is statted out for, but it works for me. There is one hotlink in the document and that seems to just be something that the LibreOffice PDF distiller automatically put in.
The adventure itself is decent enough...a bit over-the-top for my tastes for sure. It feels like it was designed by, and written for, a group of pre-teens trying to play an "adult" game. The accompanying map, which I obviously don't like, is a bit crude and of low quality. It doesn't actually look like it fits with the adventure as far as layout goes. Parts of the map are blurry, almost out of focus, and it looks like he spent more time on filters than drawing it. The graphic next to the map title really helps solidify the crudeness of the map and the adventure.
I am glad that I got to chat with Matt before finishing this review because I think he nailed the aesthetic he was looking for, pun intended*, but he should stick to the quality work he normally does. To loosely paraphrase one of my favorite dumb movies, which is also appropriate:
"Mr. Jackson, what you've just written is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent prose were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having adventured in it. I award you two stars, and may God have mercy on your soul."
*If you've read this adventure you'll get it....
2/27/2015
New Tweak & Toss Short Encounter Set: The Mad Mosquito Bats Of Clarkesburg Caverns
I was expecting to put this out tomorrow, but Mrs. Frugal GM is sick and I'm fully expecting to be under the weather later today.
Good times!
Speaking of sickness, this Tweak & Toss short encounter set is based on a real-world animal disease and is definitely "fluffier" than my normal work. One of my guiding Patreons likes things on the fluffier side and while this wasn't specifically requested, I wanted to give it a go. Hopefully some feedback one way or another will tell me if the effort was worthwhile because I'm a bit on the "meh" side.
Unless I get to a longer adventure I have in mind, this will probably be the last of Clarkesburg for me......yeah, I named the local town Clarkesburg, for some obvious reasons. My last two maps and Tweak & Toss have come from this area. I could see maybe "drilling down" on a few small areas, but only if the mood strikes. I have a couple of other ideas I need to work on.
You can download the adventure from my Patreon page or from DriveThruRPG.
Good times!
Speaking of sickness, this Tweak & Toss short encounter set is based on a real-world animal disease and is definitely "fluffier" than my normal work. One of my guiding Patreons likes things on the fluffier side and while this wasn't specifically requested, I wanted to give it a go. Hopefully some feedback one way or another will tell me if the effort was worthwhile because I'm a bit on the "meh" side.
Unless I get to a longer adventure I have in mind, this will probably be the last of Clarkesburg for me......yeah, I named the local town Clarkesburg, for some obvious reasons. My last two maps and Tweak & Toss have come from this area. I could see maybe "drilling down" on a few small areas, but only if the mood strikes. I have a couple of other ideas I need to work on.
You can download the adventure from my Patreon page or from DriveThruRPG.
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