The Goblin Cave is not an adventure I would normally pick up. Mostly because it is a solo adventure for a system I don't play and it has little to no value to me for conversion.
What swayed me was the fact that this was written by a 13 year old as a bit of a spin on an English assignment.
In general the story is simplistic and a bit disjointed, but I enjoyed reading it because it felt like it was written by a 13 year old who loved to game. Even though technically I started gaming back in '78 or so, it was simplistic and disjointed to the point that The Goblin Cave is fricken Shakespeare. When I was 13 the best I could do is try to scratch out some notes in the margin of adventure on how I wanted to run them.
Writing adventures was just not something I was capable of at the time.
I highly encourage everyone to download The Goblin Cave and give it a good read. I actually think it would be a) cool to show this young fledgling GM some support and b) maybe try to covert this over to a dead-simple RPG like the 1974 Style Roleplaying Game. I can see getting a bunch of friends over, maybe having a little too-much to drink, and play like we were all 13 again.
I think it would be a blast.....