Prisoner 13 is a special theft mission that can play out in several ways, which I like. As such though, it isn't a straight & straight out (i.e. railroad) adventure and any GM wanting to use this will really want to know the adventure front to back. No "winging it" if you want this to be successful.
If you like the adventure, it can start as a lead-in for an adventure path (series of adventures). You'll need to setup a D&D Beyond account if you haven't yet, but you don't need to pay anything (subscribe) in order to get Prisoner 13.
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