2/02/2015

Free GM Resource: Dragon Age Inquisition Tavern Songs

Free GM Resource: Dragon Age Inquisition Tavern Songs
A fellow HackMaster player and new blogger Andrew Bush gave me a head's up last week about some free RPG themed music that is up for grabs until February 9th.

Evidently the folks at BioWare had been inundated with requests for the tavern music from the Dragon Age: Inquisition game and they decided to comply. From now until February 9th you can head over to the game's website and download a zip file of 10 tavern songs. If that isn't enough for you, they've also included sheet music for the songs as well!

No I can't carry a tune with a bucket, but I'm willing to bet a few brave souls will take this sheet music and run with it. It wouldn't surprise me to hear some cool versions of these songs floating about eventually. Now I'm personally not a fan of filking, but that's just me......don't let my opinion keep anyone from getting their geek on.

The songs are short, ranging from 1:11 to 2:13, although one song is a whopping 3:23. I'm planning on using these to spice up my in-game sound board (when I get off my but and organize it!).

If you come across this after February 9th, 2015 all isn't lost as the songs will be made available for sale. It isn't as good as free, but then that is what you get for not following the Dragon Age, FrugalGM, or Dungeon Beef websites.

1/30/2015

Frugal GM Review: The Grinding Gear

Frugal GM Review: The Grinding Gear
Last week I picked up a copy of The Grinding Gear, and adventure I'll definitely not be running with my current group as I could see this being a complete deathtrap. It is an adventure for a well-provisioned, and well-balanced,  group of 1st through 4th level PCs.

My first pass-through on this adventure I was more "meh"....the formatting left a little to be desired, but to be fair it was far nicer than what I've done in a similar vein. If I was to just rate this on my first gut-check I think I'd have done it a great disservice.

Had I been reading this in say...2007 I'd have gobbled it up for use with the HackMaster 4th Edition system. When I went back through a second reading this dawned on me as a great HackMaster adventure. Things that I'd frown on for my current game would have been quite awesome playing the earlier version.

This adventure is trap, puzzle, and screw with your players (only a little bit) kind of game. Many times I found myself chuckling because I could see the average adventuring group trying to overcome an obstacle by hitting it "from the side" and getting "rewarded" for it. More than once the author thought of things from this perspective and added some insight for the GM.

I don't want to post spoilers, but I have to share one of my favorite lines:
"...the answer to, "Can my character read sheet music?" is "Yes!"....."

There were a couple of points in the adventure that puzzled me (as a GM). I don't like it when there is some incongruities, or something that just doesn't seem to make sense from the game-world perspective. The author thought of this and added a "cheat sheet" that helps explain a few things. I really felt that the cheat sheet was a great touch.

The PDF is open, but that isn't as big of a deal because there is an additional PDF that contains the maps that have been tweaked for printing. If you are printing the adventure though you may want to replace the dungeon maps with the tweaked ones to save on toner.

Frugal GM 5 Star Review: The Grinding Gear
The adventure and ancillary files are provided in both US Letter and A4 formats, which is a great touch.

If you're looking for a tougher dungeon crawl for your OSR game, I think you'll love The Grinding Gear. I particularly recommend it for HackMaster 4th edition games.

1/29/2015

New Frugal GM PWYW Product: Tracking Drop Table

New Frugal GM PWYW Product: Tracking Drop Table
Today the FrugalGM blog has been "down"......well, not "down" like last week, but just not quite pointing right. I apologize to anyone who tried to access the site and went "GAH!" when they saw a huge picture of my mug.

After the all-too-long domain name server (DNS) issue with my last service provider I said "screw it" and migrated the domains over to Google Domains. For some reason everything got diverted to the main index file on my primary hosting account. Luckily it was an easy fix and I shouldn't ever have to screw with it again.

Because of the pending domain issues I didn't post anything since Monday and instead of my usual map I decided to go a different route and make my own version of a drop table. I ended up with something I can be proud of and most importantly, use. This thing is a huge file, but that's what you get with a hi-res full color PDF set for High Quality (or maybe Press Quality, cannot recall). I plan on getting it done up right at the print shop and laminated. Then I might actually make a small box for it, but that is getting ahead of myself.

Outdoor Tracking Table

Here is a quick glance and you can get the real deal as a PWYW product over at DriveThruRPG. You can use this link or just click on the lead-in graphic.

If you're wondering where I got the idea, well I was having some issues sleeping last night and came up with the idea of a drop table based on Chutes & Ladders. The footprints actually line up to the ladders I found on one set.

As far as rules go, they are printed on the table, but I didn't go too far into elaborating on how I'd use it because I like the idea of each GM inherently tweaking it for their needs. The way I'm going to use it though, is to use the table to mark progress, with the lead party getting a lead somewhere along the 1st line (boxes 1-12). A d6 & a d8 will denote the tracker and tracked (respectively) and the markers advance that many number of spaces. I'll require a tracking check initially and after any water or wandering monster encounter. A failed tracking check drops the tracker down to a d4 and I'll use the listed bonuses/penalties. If the tracker catches up to the "quarry's" space at the end of any roll, they will have caught up.

1/26/2015

Free GM Resource: Drop Tables (Post in Progress)

Free GM Resource: Drop Tables (Post in Progress)
This week's Free GM Resource is a bit of a work in progress, and I'm hoping that a few of my readers can help out with it. Over the last couple of weeks I've been seeing a few drop table show up in my G+ feed, presumably because Dyson Logos has gotten a bit excited about them as of late.

January 27th Edit: It might be useful if I explain what a drop table is. It is a random table that isn't a sequential look-up chart, but a graphical table that the dice are actually rolled on. The physical placement of the dice on the chart, along with the numerical values, determines the results. 

Now to be fair, I don't use drop tables. I love 'em, but I don't tend to use them. My preference is for electronic tables 1st and compact tables 2nd. Generally speaking I don't use many tables in-game.....tables are usually used when I prep for my games. I tend to have too much "stuff" to juggle when I run a game and more paper often means more mess for me to sift through.

Regardless of how or why I use tables, the drop tables I've seen are just fricken cool. Basically a nice intersection of information & art, I think drop tables are worth collecting just for the awesomeness of it. What I'm proposing to do is post links to the few drop tables I know about and as people point them out to me, I'll append the post.

1/23/2015

Frugal GM Review: Schema- Halls Beneath the Hills

Frugal GM Review: Schema- Halls Beneath the Hills
It is a rare day when I come across a RPG product I simply do not like, and today is one of those rare days.

Schema: Halls Beneath the Hills is a product I purchased based off of the free low-res PDF version. The low rez was a bit fuzzy, but good for planning layout. Heck, that is what it's advertised for.

The same graphics are used to advertise the "hi-rez" version which is touted as "presented to 100% scale for use with standard 1" base miniatures" Now right off the bat I have to call BS. The graphic files are presented as B&W .gif files that are 72DPI. Now they are large files, but when you re-size them.....and you have to re-size them.....they don't come out to scale when re-sized to 300 DPI. What should be eight inches of hallway (2400 pixels, which is 300*8 for those following at home) instead comes out at 1500 pixels.

The publisher advertises "NO piddly 3D assembly", but instead replaces this with piddly printing instructions. Seriously, if you have to provide a graphic and instructions on how to print your product to scale....when it is already advertised as "presented to 100% scale" when it clearly isn't.....well that is just downright false advertising.

I only opened up a couple of the .gifs and the very first one I couldn't even open in anything but a web browser. The files I did open ended up being Index color .gifs, which makes no sense as these are black & white files. Granted the size difference between an Index Color and Greyscale .gif is minimal...but still.
To-scale print out of a corridor
What are we even doing in this corridor?

I also noticed there was a specific mention of a commercial license available if you wanted to use these files in your product, and there were even some instruction as to how, but if you really wanted to do so you might need to get more information, "For further information and terms of license, see the Game Developer License in the Extras folder." Of course there is no Game Developer License in the Extras Folder.

There is a small one-off adventure and a whole RPG in the extras folder, which is nice....I guess. There is no mention of these goodies in the product description and when you factor in this RPG PDF takes up 62% of the download file it really feels like it was included to beef-up the download size, which is again...false advertising.

"Wow, must be a lot of cool floorplans if the zip file is 43.72 MB!Nope!

All this could be forgiven if the "hi-rez" graphics were better. Alas, I was disappointed in them as well. I can see why there wasn't a preview, which is a shame because it still looks better on-screen than printed out. There is a noticeable difference between the low and hi resolutions, but it just isn't enough.

Comparison between low-rez and high, to scale

Frugal GM 1 Star Review: Schema- Halls Beneath the Hills
$2.98 is too much for a product I won't be using. I'm not even going to keep this on my hard drive. I realize that is a tremendously cruel thing to type in a review, but I pretty much feel like I was tricked on this one.

There is potential though, and I'll be more than happy to re-visit this publisher if some changes are made.


1/19/2015

Free GM Resource: An Absurd Amount of Cool Fonts

Free GM Resource: An Absurd Amount of Cool Fonts
I've featured fonts quite a few times here at the Frugal GM blog. Everything to a font I made up to a cool collection here or there.....heck, I even featured a resource for creating your own font.

A buddy of mine unwittingly lead me to this HUGE collection of fricken cool fonts. There has to be over 300 fonts represented.

I'm sure not every font is a gem, and it is hard to go through them because the main page is a simple list of fonts, but a little poking around is bound to be rewarded with some great fonts to use in your game.

1/17/2015

Just a Head's Up

Just a Head's Up
Just a head's up that the Frugal GM blog may have a day or two of "downtime" as I transition the web hosting. A year ago I bought web hosting for some Frugal GM projects, but there was an issue trying to use Blogger with the domain and web hosting.

Basically I was buying services I couldn't quite use the way I wanted, which really isn't surprising. If I had bothered to look into it I'd not have bought the hosting. I just jumped on an opportunity for a cheap-assed year of hosting.

I'll just have to chalk it off as a good $12 lesson. Probably a bit on the cheap side as far as RPG-based lessons go.

There might not be any problems, but just in case....well, you've been warned.

January 22nd Edit:
Well the FrugalGM site is finally back on track after being down for 2 1/2 days. Not a good time as my tech support gave me the complete run-around. I was given at least 3 different BS excuses that ranged from "You ISP must just be blocking that IP" to "You don't have 'www' listed in your A records".

You might notice that I've pulled some links off of this site....and now you know why. Service was great when tech support was US based....not so much when out-sourced to India.

1/16/2015

Garweeze Wurld Moon & Weather Generator

Garweeze Wurld Moon & Weather Generator
This week I've been a little selfish in that instead of working on a map which I could share I've decided to work on the Excel sheet I use to track the different moon positions for the three moons in my campaign.

I use Garweeze Wurld as my campaign world because, quite frankly, I like the amount of detail that has been published....and probably just as important, what hasn't been published.  Garweeze Wurld was the game world of Jolly Blackburn and the default setting for Kenzer & Company's 4th Edition of HackMaster.

Years ago Jolly published in Knights of the Dinner Table a guide to calculating the different moon's position for any date. I made this Excel sheet and used it for years before being told it was "wrong". Evidently the directions printed in KoDT were off, but screw it....I've already done the calculations....multiple times. The thing is that a worksheet that calculates just the moon's positions is of limited usefulness.  Using some of the information from the 4th Edition GameMaster's Guide I made up some figures for calculating the albedos of the moons, factoring in their size and making a hip-shot guesstimation for how much light they send back.