12/07/2015

Free GM Resource of the Week: Roleplay Online (Play by Post)

Free GM Resource of the Week: Roleplay Online (Play by Post)
This week's Free GM Resource is one I used to use a lot, but haven't in a couple of years: Roleplay Online.

Roleplay Online (rpol.net) is a great online space for people to run online play-by-post RPGs. It has all the functionality of traditional forums, along with probably the best die roller I've ever seen....as far as options go.

RPOL isn't the prettiest site I've seen, but it is extremely functional. If you want to find and play in a play-by-post game this is the place to go.

12/05/2015

Frugal GM Review: Tree Maze of the Twisted Druid

Frugal GM Review: Tree Maze of the Twisted Druid
I went to DTRPG to download something specific for review this week and I happened to stumble across this little gem called Tree Maze of the Twisted Druid. The cover art is what suckered me in and I'm glad it did.

This 9 page, 1.56 MB PDF doesn't come with much of a description, but the product page states that it was made in 1981 and found in the author's mom's garage. After reading this I believe it.

Personally I don't think this adventure is playable, but it was definitely an enjoyable read....especially for the price of free. It took me back to my early days with AD&D and the sheer stupidity of my pre-teen GM self. I don't want to spoil the adventure for your reading, but this is the opening statement in the adventure's introduction:
"The Twisted Druid needs a punch in the nuts."

Frugal GM 5 Star Review: Tree Maze of the Twisted Druid
The writing is complete with spelling errors, some rail-roading, small aside comments for the GM, and ridiculous monsters and treasure. Everything a young budding GM back in the day would force upon the players.

The artwork is crude, the text hard to read......in many ways this adventure sucks so badly that it comes around full circle to being good. I highly recommend picking this up just for the reading like I did.

Tree Maze of the Twisted Druid totally made my day.

12/01/2015

Free Table FGM037a: d30 Fantasy Diseases

Free Table FGM037a: d30 Fantasy Diseases
Technically this is a table for November, but I was so late in getting it done it is being released on December 1st....assuming I have the settings done correctly.

This table is just a list of 30 Fantasy Diseases, along with the minor and major symptoms of each malady. There are no "rules" to get in the way of the GM using this at their table, and it my assumption that the GM will use whatever their rules use for communicability, vectors, duration, severity, etc.

Now I do like the current edition of HackMaster's rules for diseases and will probably end up having to add some stats to my personal-use diseases table, but I know that would be too much for a lot of GMs.

Click on the lead-in graphic above, or use this link to go to the listing on DTRPG.

11/30/2015

Free GM Resource: Printable Heroes

Free GM Resource: Printable Heroes
This week's Free GM Resource is an awesome collection of  digital miniatures featured at the Printable Heroes Tumbler.

Of course I like the minis themselves, but I also appreciate that the artist is using Google Drive and Patreon to distribute the minis. I won't link directly to the Google Drive folder where the minis are (You'll have to click through the Tumbler yourself), but the Patreon link is no problem.

One of the things I like is that there are only 2 Patreon levels: $1 or $2 a month.

These minis are designed to be printed out, but I'll probably use them as digital tokens myself. You should really go check out all of the Printable Heroes!


11/29/2015

Frugal GM Review: Common Places #13 from The Forge Studios

Frugal GM Review: Common Places #13 from The Forge Studios
When I go looking for something to review I'm not always certain what draws me to a particular item. Sometimes it is the idea, sometimes I just want to see how somebody else does something, and sometimes I just "get a feeling".

I've been a bit of a fan of The Forge Studios stuff for a while, even if I haven't really used any of it yet. I liked the idea behind the "Common Places" series and wanted to check one out, but I think I settled on Common Places #13 because I've seen this building before.

The whole idea behind this series is just a small booklet of maps of a specific place that can be used as a one-shot for a GM. Common Places #13 gives the GM the "Library of Lost Leafs", which can be dropped just about in any city, but I'll get back to that.

The download is a 16 page PDF that comes in at almost 16 MB. That is pretty hefty size for only 16 pages and something tells me it could have been optimized a bit better. The cover is in color while the rest of the A4 sized pages are black & white. If I had to guess I'd say the whole PDF was rendered in color......just those colors were black & white. The PDF is secured so you can't tinker with it, but that isn't too terrible of an issue. I will say the pages print up nicely.

Although you can easily set the Library of Lost Leafs in any locale, three pages have been devoted to providing a small town. The first city page shows a smaller city map with room for notes, the second a full page map of the city and the third is another full page map of the city with an inset showing where the library is.  This felt like one page too many to me. I realize getting the page count to 16 makes it easy for booklet printing, but I'd have preferred some different content. The map with an inset wasn't needed, for two reasons. The 1st is as a GM I'd rather put the Library where I want anyway. The 2nd is that the shape of the building where the Library is allegedly located doesn't match the shape of the Library.....might as well just place it anywhere....

There are two pages showing the same graphic from the cover, one with notes and another with a larger picture of the building. Again, this seemed like an extra page because if the GM wanted to show the players a picture of the building he'd want to show the entire building, not just the part shown on the cover....and he could just show the players the cover then.

The rest of the pages are maps of the building and I don't want to post any spoilers. I did note though that there was some inconsistency when it came to marking out the grids and among the maps there is a "ground floor" and a "1st floor" instead of a "ground floor" and a "2nd floor".

Frugal GM 4 Star Review: Common Places #13 from The Forge Studios
Even though there were some minor issues with this product I do like it quite a bit. As a GM I could easily see using Common Places #13 not only as a whole, but in parts. I could grab the city map to use by itself, and the basement of the building map could easily be used apart from the the building itself.

Personally I hate trying to draw decent city maps so for me this download was worth the price for that one page, but as usual YMMV. I think I'd take a close look at the rest of the series when I needed to drop something into my game.

11/28/2015

11/25/2015

Sandbox Gaming Question: How Much Do You Need to Start?

Sandbox Gaming Question: How Much Do You Need to Start?
In a chat last week a question came up about how much does a GM have to have pre-planned at the onset of an open, or "sandbox" campaign.

There were several responses, but almost all of them involved using the PC's ability to travel as a factor. Most of the GM's agreed on having the immediate starting area planned out, it was just the mode of travel that was at issue.

Me, I assume the PCs starting out will not have access to expensive horses and will be on foot. I'll plan out the starting town/city and figure that the next villages will be at most a day's walk away. Larger cities will be no less than three day's walk away so the PCs/NPCs could walk there, spend the day conducting business in the city, and walk back in the span of a week.

All I do at that point is flesh out enough of a skeleton to represent those other villages and the city, and have some road encounters, village encounters, and a few dungeons that I can place wherever the PC's decide to go.

Of course, knowing what your players want and how they are most likely to take your adventure hooks helps a lot. I also recommend the d30 Sandbox Companion as a help.

My open question about this is: "How much pre-planning do you think a GM needs when starting a sandbox campaign?"

11/23/2015

Last Bit of d30 Height & Weight Tables now Available

Last Bit of d30 Height & Weight Tables now Available
I think I've milked the d30 Height & Weight tables enough......

The remaining races I had left were an assortment of "lesser-used" races from HackMaster 4th & 5th edition:
     * Grel
     * Gnome Titans
     * Sil-Karg
     * Pixie-Kin
     * Half-Ogres
     * Gnomelings

I just couldn't see putting these up as individual races, especially since the Sil-Karg entries were doubled because there was some sexual dimorphism resulting in large differences in height & weight.

What I did was combine the remaining tables into two PDFs, one for English units (FGM031ze) and one for Metric units (FGM031zm).