2/06/2014

Free Map(s) 018: Stippled Out Cave

Free Map 018: Stippled Out Cave
During my 1st week at my new job I had a little bit too much free time during training so I doodled some maps. I posted one last week and while there are a couple of things I wanted to try out on this map, I figured I'd instead play with the stippling I was working on a couple weeks ago.

I was pleased with the results and hope to come back to the raw map and try out those other ideas I had for it.

Deep cave with three floors
I went ahead and filled in the basic white with a dirt floor and again with a stone floor. I thought about changing it up some so the texture wasn't seamless between levels, but that was just a bit too much work.

I was pretty happy with the stippling results. For the record though, I used some more stippling dot sizes than those I put on the earlier post.

Instead of zipping these three pictures together I've got them listed up separately. Normally you can click on the lead-in graphic to get the file. Since there are three files I'll have to use three separate links:



2/02/2014

Free GM Resources: Random Tables from Wizardawn

Free GM Resources: Random Tables from Wizarddawn
If I've said it once, I've probably said it a hundred times.....on this blog, I'm a sucker for random tables.

With the problems I've been having with my domain, I needed something fun to post today. "Fun" means going through my list of Free GM Resources and pulling out a good set of random tables.

Wizardawn is a publisher with a rather plain site that is chock-full of useful tools for just about any RPG. "Chock-full" might be just a bit of an understatement. When I first went to the site I was wondering why I had it in my file....

....until I saw this long list of random tables:

  •  Adventuring Gear 
  •  Alchemy Recipes  
  •  Alchemy Shelf  
  •  Apocalypse  
  •  Dungeon Door  
  •  Encounter Creation  
  •  Dungeon Maps  
  •  Ruined City Maps  
  •  SciFi Maps  
  •  Settlements Maps  
  •  Sewer Maps  
  •  Suburb Maps  
  •  World Maps  
  •  Monster Listings  
  •  Fantasy Names  
  •  Fantasy Settlements  
  •  Mutant Settlements  
  •  Piles of Coins  
  •  Potion Appearances  
  •  Random Books & Tomes  
  •  Random Treasure  
  •  Random Treasure Maps  
  •  Scavenging Lists  
  •  SciFi Enemies  
  •  Ultimate Dungeon Creator  
  •  Ultimate Dungeon Delve  
  •  Ultimate Future Maze  
  •  Ultimate Locale Creator  
  •  Ultimate Mutant Adventure  
  •  Ultimate World Adventure  
  •  Wandering Enemies  
  •  Zombie Hordes  
  • OSRIC™   Adventurers Guild  
  • OSRIC™   Spell Books  
  • T&T™   Combat Dice Sheets

Random 2x2 Village from the Settlement Generator
2x2 Random Village
I spent too much time looking at the left menu and almost missed the awesomeness that were these tables.

There are some great gems in this list. While I chose the village generator for an example, there were some that just blew me away. The Zombie Horde generator is something I hadn't seen before:

Criselda Tavarez
Criselda is a female, child zombie that has long, red hair.    She has light-green skin that is bloody in appearance.  CLOTHING [ripped, black hard hat / light blue sleeveless shirt / rugged, dull tan yoga pants / yellow socks / bloody, vibrant purple work boots].

Cristina Mendel
Cristina is a female zombie that has long, white hair.    She is also missing her right arm.  She has sickly skin that is bloody in appearance.  She is totally void of any type of clothing.

Herb Kapp
Herb is a male zombie that is bald with no facial hair at all.    He is also missing his right arm.  He has gray skin that is gruesome in appearance.  CLOTHING [shredded, purple denim jacket / scraggy, black cargo pants / shabby, light white socks / shabby, dull yellow shoes].  HOLDING [bracelet / tissue / scissors / ear plugs / backpack / surgical mask / knife / map, road].



I Fumbled!

I Fumbled!
Pretty much since day one I've had a custom domain for this Blogger (www.frugalgm.com) blog, with my domain hosting coming from my "normal" web hosting account.

Last Friday I took advantage of a special discount my web host had to open up a second account, and I moved the FrugalGM domain over to this new account.

Of course all the various domain settings didn't transition over. This shouldn't have been a big deal, but when I tried to manually update the settings.....nothing worked. Ok, sometimes these things take some time, so I waited a full 36 hours....

.....and nada. Some time spent with the tech support for my web host, a frustrating experience I'm not used to, and the best they could do was offer to use a simple domain re-direct. Instead of hosting on www.frugalgm.com, you'd get directed to the blogger sub-domain (www.frugalgm.blogspot.com).

Ugh.

This isn't the norm for my webhost, who I would normally be quick to recommend to anyone.

Hopefully I'll be able to get it squared away by Monday.....I hope I get it resolved ASAP, but until then I've shut off the custom domain for the blog and I've put up a real-simple page with a link to the blogspot domain.

On the flip-side, once this gets fixed I'll have a virtual place I can use for a lot of stuff.......

1/31/2014

Frugal GM Review: Tavern Keeper

Frugal GM Review: Tavern Keeper
Tavern Keeper is an interesting online campaign manager that really isn't for me, but I can see a lot of good use for some folks out in the RPG community.

I see the most use of this campaign manager being for those that run a game online and/or those who like to be able to keep a few things going on with the group between sessions. This is not to say there isn't some good stuff for the strictly table-top GMs either.

I like the ability for GMs to throw out a schedule for their next game and for players to check out new games. The interface is relatively easy to use and updating information seems to be easy.

To check it out I started entering information from my Return to Garweeze Wurld campaign. I'm several sessions behind in updates, largely because it was frustrating to me that my links on the blog went to crap. I'd been using Blogger, which is good for everything I'm trying to do except using links to be able to jump around the site. That Tavern Keeper has a wiki seemed like a good idea.

I had no problem setting up the initial game parameters, dumping in info regarding my game. I really liked I could categorize it as a mature game. Starting a new wiki page was as simple as it gets, but this is where things started breaking down for me.

The system Tavern Keeper uses isn't what I'd really call a wiki. Instead it is more an easy-to-organize hierarchy of pages. Linking between the pages isn't really going to happen. This is a bit of a disappointment to me because this is really the missing feature I wanted. Shuffling individual pages around is quite easy though and I think for a lot of folks this is exactly what they need. I really liked how the GM could put some "secret" notes for GM use only on the pages. This is a nice addition I think I'll miss elsewhere.

When playing around I did have a problem with my game showing up as "seeking players" even
Frugal GM 4 Star Review: Tavern Keeper
though I had turned the option off. Since I already have a campaign log going and I really need a true wiki to migrate, I didn't really try to fix this. Another sweep through the settings didn't resolve the issue, so I just made the campaign private, sent in a bug request, and left things at that.

While Tavern Keeper isn't going to be meeting my specific needs, it seems like a great resource for many GMs to keep track of their own campaigns. Even if I get my wiki going, I may very well come back to Tavern Keeper to help my players keep in touch and to help disseminate information.

1/29/2014

Free Map 017: A Small Cave Complex

Free Map 017: A Small Cave Complex
On my lunch break Monday I doodled a small cave map and when I got home I was able to use some recent lessons learned to whip that map into shape!

I had a second section to this map, part showing a long ladder from the one interior room that led to a small tower high above the mesa this cave was in.

It looked like a three year old drew it.....

....and not a creative or talented one at that.

I'm not even being overly-critical, it just plain sucked. First time trying to do a cross-section view and it came out bad. I'm not losing any sleep over it.

A two-level cave system with a hidden worked room
Because it didn't take long to scan and clean up my map I was able to spend a bit of time playing with
the layers and adding some background  color. Not much, just colored in the rocks and used a dirty stone texture to place behind the cross-hatching. Having that hatching as a file doesn't even come close to doing it by hand, but it saves me a ton of time and looks better than it would otherwise, 'cause I'd just forgo anything in there.

I'm happy with how it turned out and I actually had fun creating this map. Sometimes mapping feels like a chore so this is a pleasant change.

I hope you get some use out of this.  As always, you can click on the post's lead-in graphic or this link for the hi-res file.

1/27/2014

Free GM Resource: More Generators!

Free GM Resource: More Generators!
This week's Free GM Resource isn't a whole lot to look at as it is pretty much all function over form.

www.mathemagician.net is home to four online random generators;
          Town Generator
          Treasure Generator 3.5
          Weather Generator
          Treasure Generator 3.0

I found the Town and Weather generators to be the most useful. I like the notes listed on the Town generator, especially the suggested racial mixes (feel free to use your own) and the expected generation time. It is always nice to know about how long it will take the server to create your locale. A metropolis could take two minutes....so it's nice to know that the program hasn't simply crashed, but a server is busy gronking away on my new mega-city.

As far as the weather generator goes....I just don't see that many weather generators so anything is a bonus. I particularly liked the ability to switch off between Celsius & Fahrenheit. I may be able to get my head around liters and kilograms, but Celsius is largely a mystery to me.

Documentation on the site is rather sparse. There is a credits page where the author thanks a few folks and the weather generator lists a Justin Dunmyre as a point of contact for questions. I'm going to assume that Justin is the author of this website and while I'm not a huge fan of the bare-bones delivery, he's put a couple of good tools out there for the community to use. Good job!


1/26/2014

A "Work in Progress" Map

A "Work in Progress" Map
I've been completely inspired by the likes of +DysonLogos and +mattjackson both sweet map-makers whose style I really love. Both these guys have Patreon campaigns you should really check out.

This week Matt added a top-down map that also featured a profile view of the cave complex. While I've seen both style of maps before I don't think I've seen them married in such a cool fashion.

Also this week Dyson started a step-by-step progression of his latest map. While I have sketched out a rough map to help me determine how to proceed with the rest of the map, I've never even considered actually drawing the final map over the top of the scribbled rough map.

Of course, now that I think of it, I've seen artists do this type of thing all the time. If you look at any "how to draw" book you see this natural progression. It seems like a no-brainer, but was well above my level of ability. You see......how do I put this delicately.....I'm no artist.

I'm not trying to detract from any natural ability I might have. I'm trying to state the painfully obvious. While I can think of what I want something to look like, the actual creative process, much less the steps to get from point A to point Z pretty much elude me. In order for me to come up with any type of map at all I have to play to my strengths, which usually boils down to breaking a process down into steps I can manage.......and not be too afraid to screw things up experimenting as I go about things.

If I can, I like to document the process so I can attempt to replicate what worked well and improve upon what I think did not live up to my expectations.

Frugal GM Review: Desktop Dungeons

Frugal GM Review: Desktop Dungeons
I realize I'm straying off the path, so to "speak", with reviewing a video game, but sometimes a GM needs to just waste some time in order to recharge the batteries. For some that means getting to sit down on the other side of the table and for others....well we sometimes we just need to KTATTS* and don't have a table to sit at.

Enter Desktop Dungeons. This is a game currently in Beta development that lets you solo various small dungeons. The Beta is $15 or $25 dollars and can be run through Steam or played in your browser.

The Alpha version of the game, the one I've been having fun with, is absolutely free as a download. It definitely has an an old-school 8-bit vibe going on and is good for messing around for a while. You basically get to pick what race (Human, Elf, Dwarf, Halfling, and Gnome) and class (Fighter, Thief, Wizard, Priest) you want to play and off you go. If you manage to defeat the "simple" dungeon you get some other options unlocked and you can try again.
Things are not going to go well for little Herp.

So far I've only unlocked a couple of new classes, and only because I've gone straight Human Fighter.

The interesting thing is that this game seems to be a straight-up hack-n-slash, and in many ways it is, but the reality is that the game is actually much more of a strategy game than it appears to be. The most important aspects are laid out right in front of you and the game even tells you if your next attack against a foe will lead to your death.

Frugal GM 5 Star Review: Desktop DungeonsYou have to be strategic about combating your enemies and being in a position to face off against the final boss of the dungeon. You need to balance out your resources and exploration because you regain health and mana by uncovering/exploring new areas of the map.

Desktop Dungeons is a fun little free game that is well worth the download.

*Kill Them and Take Their Stuff