I wanted to get this review up in time yesterday, but life got in the way......you guys know what I mean....life...that thing that happens when we aren't gaming....
Tony T won that paper mini contest I had, which meant he also got my address. While this is something that anybody can easily find with little effort, most folks don't want (or need) this info. Tony T decided to send me all three issues of his One Page Zine Outpost Owlbear.
I'll have to admit that I was kind of excited to get a piece of "real" mail. Outside of holiday cards I'm used to junk mail and bills. I can't remember the last time I had real mail.
Reading the Outpost Owlbear issues I was a bit all over the place as to how I felt about it, and I'm assuming that might be some of those outside "life" issues creeping in. My 1st thoughts, outside of the elation of "real mail" was that this One Page Zine was a quick & crude version of what I was trying to accomplish with my Tweak & Toss adventure "things". Of course this line of thought really isn't fair to the Zine.....
I read through the issues and let them stew for a bit.....
...and I definitely came around. Each issue is a quick two-page adventure setup for new/low-level PCs. I can see easily stepping things up, without difficulty, for mid-level PCs. They are good reads and even with the hand-written format, I think for a buck there is actually a lot of production value here.
Initially I thought that maybe these issues were printed out on custom paper stock, as if Tony had custom paper made and then printed the issues onto that stock. After a closer inspection I'm thinking he printed a letterhead out on a color printer, wrote the issue, and then scanned it in to a PDF and printed it out on colored paper. Either way he printed in color (basically just blues and black).
$1 for two pages color printing & mailed out....I don't think Tony T is likely to be breaking even.
The Outpost Owlbear blog is a little light on the details....like we don't know what the intended frequency is, but the fact there is something for this new endeavor I take as a good sign. While I'm giving Outpost Owlbear 4 stars, this is one of those few items I'd rather encourage folks to try out for themselves. At only $1 you can get some real mail and make your own judgement.
Me? I'm looking to see where this thing goes. It makes me want to look at more One Page Zines......
9/19/2015
9/17/2015
My Reaction to the Recent WotC News
Man, this news I just don't get.
Wizards of the Coast is choosing to shut down what they consider to be a "former foundation" of their online community....their forums.
On October 29th, 2015 at 10:00 AM PT they are pulling the plug on their forums. I think this is a big mistake. Yes, I get that a lot of the conversation about games is migrating to other social media, but you know what? When you go to places like Facebook, your company information is just a small sliver of the crap-ton of "stuff" being pushed in front of your fan base. So much "stuff" is out there that the owners of those social media sites have to use algorithms to determine how much of what to show.
In other words, you are choosing to bury your content in a pile of other "CLICK ME" content and then handing the reigns over to someone else to dictate what your fans/customers see.
Now I think it would be stupid to not have a social media presence, but they should augment, not replace, your own information/marketing efforts. Company game forums have long been the absolute best place for fans to get information about your products and connect with like-minded individuals. On company forums you get to determine the layout of your sub-forums and you get to decide what is important to get in front of your customers.
Forums can be used to help create a sense of community in a manner that I just don't see from social media. I just don't see this announcement as good news....
Wizards of the Coast is choosing to shut down what they consider to be a "former foundation" of their online community....their forums.
On October 29th, 2015 at 10:00 AM PT they are pulling the plug on their forums. I think this is a big mistake. Yes, I get that a lot of the conversation about games is migrating to other social media, but you know what? When you go to places like Facebook, your company information is just a small sliver of the crap-ton of "stuff" being pushed in front of your fan base. So much "stuff" is out there that the owners of those social media sites have to use algorithms to determine how much of what to show.
In other words, you are choosing to bury your content in a pile of other "CLICK ME" content and then handing the reigns over to someone else to dictate what your fans/customers see.
Now I think it would be stupid to not have a social media presence, but they should augment, not replace, your own information/marketing efforts. Company game forums have long been the absolute best place for fans to get information about your products and connect with like-minded individuals. On company forums you get to determine the layout of your sub-forums and you get to decide what is important to get in front of your customers.
Forums can be used to help create a sense of community in a manner that I just don't see from social media. I just don't see this announcement as good news....
9/16/2015
Some New Maps in Progress, Could Use Some Input
I am working on some special cavernous Tweak & Toss adventures specifically for publication and I thought I'd solicit some advice from my regular readers.
The publication is B&W and I have the rough dimensions for the art and what I'm trying to do is make everything as publication-ready as possible. This is not just they'll be more likely to use the work, but also because I want more practice trying to work within specific confines. When I'm doing stuff for Frugal GM publication on DTRPG, or for Patreon my only constraints is what my computer can handle.
Obviously I'm working in larger sizes & dpi, but I thought I'd throw up some examples here for input. I already have my preferences, which I'll state at the end, but here are some of the decisions I'm trying to run with. I'm going to put the large pictures after the break so it won't slow things down for folks who don't want to look and give input:
The publication is B&W and I have the rough dimensions for the art and what I'm trying to do is make everything as publication-ready as possible. This is not just they'll be more likely to use the work, but also because I want more practice trying to work within specific confines. When I'm doing stuff for Frugal GM publication on DTRPG, or for Patreon my only constraints is what my computer can handle.
Obviously I'm working in larger sizes & dpi, but I thought I'd throw up some examples here for input. I already have my preferences, which I'll state at the end, but here are some of the decisions I'm trying to run with. I'm going to put the large pictures after the break so it won't slow things down for folks who don't want to look and give input:
9/15/2015
(Another) Free GM Resource: Death by Nexus (DCC 0 Lvl Funnel)
Since I already have something picked out for next week's Free GM Resource I really didn't want to wait yet another week to highlight this new free Dungeon Crawl Classics character funnel.
Death by Nexus sounds interesting....I've downloaded it, but aside from an extremely quick flip-through I haven't looked at it in the off chance I get to play in it someday.
The idea is intriguing though, and reminds me about the one 0 Lvl DCC Character Funnel I played in at Origins. If this adventure is half as fun as that one it is a winner!
I won't provide a direct download link, but here is the page where you can find it.
Death by Nexus sounds interesting....I've downloaded it, but aside from an extremely quick flip-through I haven't looked at it in the off chance I get to play in it someday.
The idea is intriguing though, and reminds me about the one 0 Lvl DCC Character Funnel I played in at Origins. If this adventure is half as fun as that one it is a winner!
I won't provide a direct download link, but here is the page where you can find it.
9/14/2015
Free GM Resource: CX1 Extra (Gnomes) from New Big Dragon Games
Quick question.....have you checked out the "+12 Links of Helpfulness"? Now I'm not saying I'm always on the ball with the ancillary pages here on the Frugal GM blog, but smack-dab in the middle of the (probably too few) "worthwhile blogs" I have listed is Save vs. Dragon, the online presence of Richard J. LeBlanc, Jr.
Well, he does have a "real website" for his publishing, but I get more mileage out of his blog myself.
The thing is if you had been on top of the links, or bothered to "subscribe" to the blog, then you'd know that he's been working on some cool stuff. I like to see what he's got going on, but tend to wait until everything is fully cooked and assembled before really digging in.
This weekend Richard cooked off another supplement that is good to go.....a BX Accessory for Gnomes simply labeled CX1 Extra Gnomes. Now I'm not a big fan of Gnomes myself, but I did like what he's done with them and next time I run an appropriate game I'm allowing my players to use this race & sub-races.
Great job...can't wait for the full CX1! Now we only need more cowbell, er d30....but probably wise not to mix the product lines too much....
Well, he does have a "real website" for his publishing, but I get more mileage out of his blog myself.
The thing is if you had been on top of the links, or bothered to "subscribe" to the blog, then you'd know that he's been working on some cool stuff. I like to see what he's got going on, but tend to wait until everything is fully cooked and assembled before really digging in.
This weekend Richard cooked off another supplement that is good to go.....a BX Accessory for Gnomes simply labeled CX1 Extra Gnomes. Now I'm not a big fan of Gnomes myself, but I did like what he's done with them and next time I run an appropriate game I'm allowing my players to use this race & sub-races.
Great job...can't wait for the full CX1! Now we only need more cowbell, er d30....but probably wise not to mix the product lines too much....
9/12/2015
FGM035: The Horrors of Halfing Hollow is now Available!
Well, I finally got the new Tweak & Toss up. The problem from this morning wasn't on my end, but an issue with the DTRPG servers.
I'd been releasing these Tweak & Toss short "whatevers" as PWYW, but I decided this time that I''ll go ahead a slap a price on this. It has always been my belief that generally people value what they pay for and while I deliberately put a lot of content up for free/PWYW, I'm sitting at almost 97% of the Frugal GM content being free, and the actual number of downloads for this year beats all other years combined.
Basically I don't feel too guilty for pricing this double-sized Tweak &Toss out......but....for a week I have a special Frugal GM discount for 1/2 off. If you want to pick up The Horrors of Halfling Hollow for 99¢ sometime before DTRPG says the week is up use this link.
That link is good until sometime on September 19th. Afterwards you can use this "regular" link or click on either the lead-in graphic or the cover image to get to the listing on DTRPG.
My current Patrons get this Tweak & Toss for free.....
I'd been releasing these Tweak & Toss short "whatevers" as PWYW, but I decided this time that I''ll go ahead a slap a price on this. It has always been my belief that generally people value what they pay for and while I deliberately put a lot of content up for free/PWYW, I'm sitting at almost 97% of the Frugal GM content being free, and the actual number of downloads for this year beats all other years combined.
Basically I don't feel too guilty for pricing this double-sized Tweak &Toss out......but....for a week I have a special Frugal GM discount for 1/2 off. If you want to pick up The Horrors of Halfling Hollow for 99¢ sometime before DTRPG says the week is up use this link.
That link is good until sometime on September 19th. Afterwards you can use this "regular" link or click on either the lead-in graphic or the cover image to get to the listing on DTRPG.
My current Patrons get this Tweak & Toss for free.....
Problems Uploading the new Tweak &Toss Cover
Since I'm already a bit late on the latest Tweak &Toss I decided to double the size from 4 pages to 8....mostly because I didn't like the size of the one map.
Of course this meant that I "had" to make a second map and do some things I haven't done before, but I think it works.
It would be up on DTRPG right now, but for some reason it won't let me load the *^#%#!@ cover image. I messed up at first by trying to upload the wrong type of image (PNG instead of a JPG or GIF), but that should be so easily remedied.....
..at this point I don't know if it is a DTRPG issue or something on my end. I've already followed all of the one line of instructions and attempted to re-upload the correct format image (like 5 times). An email has been sent off and it'll get straightened out while I'm at work.
Until then all I can do it let you guys know what is going on and show you what I can't show the world at DTRPG:
Of course this meant that I "had" to make a second map and do some things I haven't done before, but I think it works.
It would be up on DTRPG right now, but for some reason it won't let me load the *^#%#!@ cover image. I messed up at first by trying to upload the wrong type of image (PNG instead of a JPG or GIF), but that should be so easily remedied.....
..at this point I don't know if it is a DTRPG issue or something on my end. I've already followed all of the one line of instructions and attempted to re-upload the correct format image (like 5 times). An email has been sent off and it'll get straightened out while I'm at work.
Until then all I can do it let you guys know what is going on and show you what I can't show the world at DTRPG:
9/11/2015
Frugal GM Review: Middle Management (IT) Card Game
I'm going a bit off my normal beaten path with the review this week, and there is a big reason why...which I'll try to explain briefly.
My wife and I were part of an ever-increasing club of folks who have been scammed by Ken Whitman on Kickstarter. I've done my best to keep the negativity off of this blog, and will continue to do so, but if you want the sordid details you can read them over at Tenkar's Tavern (specifically here, here, and finally here.)
So after my wife spent $450 on an "experience" for both of us and I-don't-want-to-think-about-how-much on actually travelling to GenCon for said "experience", we were pretty much left high and dry by Mr. Whitman. We weren't the only ones and the guys over at Zombie Orpheus Entertainment stepped in, not to help out Ken Whitman in any way, but to do something for the fans that were screwed over. A couple of their actors were in the projects that Ken Whitman had bilked people money for. When news of the bilking and dare I say general fuckery, spread a few other folks pitched in as well.
One of the ways some publishers/exhibitors pitched is was to donate product as some sort of "door prize" for the last-minute ZOE after-party. I picked up a copy of Management Material, and even though it isn't really an RPG product I wanted to do a review as some measure of thanks. I'm sure some would think of I wanted to send a real thank you I'd automatically give it 5 stars.....
.....but I don't play that way.
Right off the bat, there are two different Management Material games, one is specifically focused on Information Technology (IT) and the other on General Office Management. These two games are completely compatible and you could easily just mix up the two sets to form a larger set.
I had the IT set of 110 cards. The cards are roughly divided 60/40 between Resource and Assignment cards, but there are actually four main types of cards, five if you want to get picky and count the one card used to mark which person's turn it is.
Right off the bat I loved reading the rules, which are pretty much up verbatim on the website links I have above. The game itself is simple enough that I think a simple paragraph or two would suffice, but the designers had the room on the sheet and had fun with it. The basic gist of the game is you are trying to avoid completing projects by having good excuses to cover why you can work on the project and why someone else much more capable should be doing the project instead. This mechanic is a simple point system were the projects and excuses have point values assigned to them.
Although it seems that the idea is to be avoiding work, in reality it is far from that. The excuses detail the crappy minutia of work details that the IT folks have to deal with all the time. Completing the big projects basically earns you some level of respect/recognition and it seems if you are too good at your job you get promoted to middle management, which is considered "losing" in this game.
The cards are pretty cool and funny....I've experienced some of the lesser annoyances on some of these IT cards. While I thought the game mechanics were a bit overly simplistic, the fun in the game is reading the cards themselves and laughing. I suspect there are also a few insider jokes in there as well. I think I caught at least one, but I don't have that big of an IT background.
This bit is the games strongest and weakest point. Management Material's strength is the source material and would probably work quite well with the right audience. My group would play this once and get a laugh or two out of it, but if instead of IT it was focused on retail (most of my group has worked at the same multi-department store, but all of us have worked retail for years), we'd probably play this a few times and enjoy ourselves much more. Hell, we'd probably work a drinking game into the scheme somehow (You can bump up the excuse by +1 if you've had to do this. Take a shot and tell us the story...)
Management Material is a bit on the simple side, but with the right group the game content would make it funny enough that the enjoyment comes from the memories the cards bring up for the players. The expand-ability of the game is good for larger groups and this can be a quick filler game that shouldn't take nearly as much time as many cards games seem to do. This definitely much better than the only other IT-based card game I've played....*shudders at the thought of even mentioning that blight on card games*
My wife and I were part of an ever-increasing club of folks who have been scammed by Ken Whitman on Kickstarter. I've done my best to keep the negativity off of this blog, and will continue to do so, but if you want the sordid details you can read them over at Tenkar's Tavern (specifically here, here, and finally here.)
So after my wife spent $450 on an "experience" for both of us and I-don't-want-to-think-about-how-much on actually travelling to GenCon for said "experience", we were pretty much left high and dry by Mr. Whitman. We weren't the only ones and the guys over at Zombie Orpheus Entertainment stepped in, not to help out Ken Whitman in any way, but to do something for the fans that were screwed over. A couple of their actors were in the projects that Ken Whitman had bilked people money for. When news of the bilking and dare I say general fuckery, spread a few other folks pitched in as well.
One of the ways some publishers/exhibitors pitched is was to donate product as some sort of "door prize" for the last-minute ZOE after-party. I picked up a copy of Management Material, and even though it isn't really an RPG product I wanted to do a review as some measure of thanks. I'm sure some would think of I wanted to send a real thank you I'd automatically give it 5 stars.....
.....but I don't play that way.
Right off the bat, there are two different Management Material games, one is specifically focused on Information Technology (IT) and the other on General Office Management. These two games are completely compatible and you could easily just mix up the two sets to form a larger set.
I had the IT set of 110 cards. The cards are roughly divided 60/40 between Resource and Assignment cards, but there are actually four main types of cards, five if you want to get picky and count the one card used to mark which person's turn it is.
Right off the bat I loved reading the rules, which are pretty much up verbatim on the website links I have above. The game itself is simple enough that I think a simple paragraph or two would suffice, but the designers had the room on the sheet and had fun with it. The basic gist of the game is you are trying to avoid completing projects by having good excuses to cover why you can work on the project and why someone else much more capable should be doing the project instead. This mechanic is a simple point system were the projects and excuses have point values assigned to them.
Although it seems that the idea is to be avoiding work, in reality it is far from that. The excuses detail the crappy minutia of work details that the IT folks have to deal with all the time. Completing the big projects basically earns you some level of respect/recognition and it seems if you are too good at your job you get promoted to middle management, which is considered "losing" in this game.
The cards are pretty cool and funny....I've experienced some of the lesser annoyances on some of these IT cards. While I thought the game mechanics were a bit overly simplistic, the fun in the game is reading the cards themselves and laughing. I suspect there are also a few insider jokes in there as well. I think I caught at least one, but I don't have that big of an IT background.
This bit is the games strongest and weakest point. Management Material's strength is the source material and would probably work quite well with the right audience. My group would play this once and get a laugh or two out of it, but if instead of IT it was focused on retail (most of my group has worked at the same multi-department store, but all of us have worked retail for years), we'd probably play this a few times and enjoy ourselves much more. Hell, we'd probably work a drinking game into the scheme somehow (You can bump up the excuse by +1 if you've had to do this. Take a shot and tell us the story...)
Management Material is a bit on the simple side, but with the right group the game content would make it funny enough that the enjoyment comes from the memories the cards bring up for the players. The expand-ability of the game is good for larger groups and this can be a quick filler game that shouldn't take nearly as much time as many cards games seem to do. This definitely much better than the only other IT-based card game I've played....*shudders at the thought of even mentioning that blight on card games*
Subscribe to:
Posts
(
Atom
)